C.I. The Game

C.I. The Game is a third-person combat/adventure video-game loosely based on the internet anime series, C.I. It is the first game in the C.I. video-game series.

Synopsis
Gravitox, the incompetent bastard, has caused a fracture in the Vector Link, a communicative device that allows contact between C.I. and the Shnood Faction - a uber epic interplanetary espionage service working for C.I. - which could ultimatley lead to a shidfringular detachment from the intradimensional mainframe, causing all active presquatulators to simultaneously reverse the flux of the rhometrical demolificator. *HORRIFIED GASP*

Its up to you, as the game's main playable protagonist, to command a crew of brave-hearted heroes in a quest to unearth the components of the Key of Chronius; the aforementioned artefact functions as a temporal immoboliser. By using this, the player can restore peace and safety to C.I. But you must look sharp, as, if, in seven days the Key of Chronius is not assembled and used, the universe will become atomically intesticular, resulting in a catastrophic temporal backfire. And that would be disastrous. ==Storyline == Gravitox damages a storage glass containing gas and plasma which serves as an almost infinite source of electricity and data, which also contained the components of stability, meaning the crack could destroy the universe.

Luckily, the gas escaped incredibly slowly, so it will take 6.9999999999 days to destroy the universe.

Then you set off on an adventure to collect and reform the Key of Chronius. Gravitox follows you around, but he's useless.

Level One - The Caves of Arakhnos

 * The first area is a cave. There are a few weak enemies here.


 * In the end, you find part of the Key.


 * So picking it up and leaving unhindered is easy, right? Wrong.


 * There is a Mega Spider who wants the piece, dispite the fact if it keeps it it'll die too. You must kill it. It's not too hard, really. Just keep slicing its face and dodge its webs and poison bullets.


 * So now you have 1 piece. Time to get a second.

Level Two - The Mountains of Daemos

 * You arrive at the Frozen Plain. There are some cold enemies here.


 * You find another part of the key in the middle of an icicle crater. This is going to have a boss just like the last one, isn't it?


 * A Chaotic Icefiend attacks. Just slice its stomach and dodge its icicles, ice bursts and claws.


 * You're dead, but you have 2 pieces. Your journey takes you-- Wait, what?! Into a thundercloud. Okay, then... There are flying enemies and thunder-wielding enemies, but nothing compared to the boss...


 * Which is Volt Sword. He is harder than previous bosses, due to the fact there is only 1 time you can attack him. He slices with his sword, stabs, then charges with his whole body. Then you must attack with an uppercut, which goes through his armour and damages him. He then gets angry and slashes madly and randomly. When he stops slicing, uppercut and he will be stunned. Now is the time you can do the most damage in 1 hit! Keep attacking with your strongest moves, though not the ones that take so much time to execute, or the ones that can't be used for a while after using it, or the ones that take up energy, for that matter. Repeat this 3, maybe 4 times, and the cloud will fly out of the armour, leaving behind part of the Key.

Level Three - The Island of Volcor

 * You have 3 pieces. The next level is an underground passage, which is kinda mostly magma. Do not touch this magma, as you die in 1 hit from it. You will eventually come across part of the Key in a crater. Luckily there's no magma in the crater, so your only trouble is...


 * The Overlord of Fire, who is terrifying. He attacks with fire breath. Dodge it by simply being on the opposite side of the boss area. It will then rear up and charge. Its flames are huge when it does this. take advantage and, as it approaches you, unleash a vertical two-swipe, which will do little damage and stun the beast. Do all damage you can, but be sure to uppercut it when you think it'll get up, as without an uppercut, the damage total will be extremely low, but don't do it too soon, as tension builds as you attack, making uppercut more powerful, also, uppercut instantly unstuns him, so you can't uppercut twice simultaneously. It will then shoot an incredibly fast meteor which will instantly kill you. Avoid this by running away. He will then disappear in a flash of flames and reappear on the other side of the battlefield. Repeat 5 times and you will win. If not, you've been uppercutting too early. Repeat 6 or 7 times instead. Uppercutting instantly will result in the need to repeat 12 times. You will now have the last piece of the Key. Time to get back to Chilk Indusries and save the universe.


 * In a cutscene, Electrikos puts the Key of Chronius together... That is, tries to put the Key together. It won't stick, which means you'll need a Temporal Fixator to stop the pieces in time, forcing them to stick together. Except you don't know where you can find one, and you only have 1 day before the universe explodes. Luckily, Big Nuki's Radar of Detecting detects an extremely temporal area inside the Republic of Meese. So you go there and check it out.

Level Four - The Ark of Chronius

 * You go over to the Republic of Meese to see this extremely temporal area is, in fact, another of Chronius' artifacts; The Ark of Chronius. Here, you have some familiar-looking company.


 * The Mega Spider returns, as an Uber Spider, with 225% health, the ability to shoot fire bullets, and climb its webs. It's mostly the same as last time, really.


 * The Chaotic Icefiend is now a Mega Chaotic Icefiend, with 175% health, the ability to shoot blizzards (counter with Cinder Slash Sword Technique) and the ability to throw snowballs (counter with FireBall). Mostly, it's the same as before.


 * Volt Sword returns, with 150% health, and the ability to throw bombs which explode as a sphere of lightning. Simply dodge by moving away from him. Fight as normal.


 * The Overlord of Fire returns, with 75% health. This seems lower, but don't expect to be happy for long...


 * The Overlord of Fire must be fought again, with 75% health, and the Sea of Time below, working the same as magma did in the fire pass.


 * The final boss is in the last room, of which the door is locked by the Seal of Time until the other bosses are re-defeated. Be prepared, as the boss does not have sympathy for underestimators.


 * The final boss, if the fact that 2 Chronius artifacts in 1 game and the absence of Chronius himself fail to give you any idea, is Chronius. He has 5000hp. He is fairly hard to beat, but not such that you'll pull your hair out. You'll beat him once you're used to all tiers of his lair.


 * Tier 1: Flat land and mediocre attacks. He can shoot fireballs and green balls which, upon contact, slow you down. This allows him to barrage you with fireballs. Dodge them at all costs. He rears his arm up for 3 seconds, then smashes it on the ground forcefully, blowing 5 of those green balls your way. If one hits you, he'll throw more fireballs. Please, for the sake of those 6.5 days, dodge this attack. If you dodge all of them, he will be stunned with his arm on the ground. Jump on it and use Uppercut of Electrikos on his face. This will stun him by smashing him on his face and do a little damage. Attack his head until he gets up. Do this twice and you will move onto...


 * Tier 2: Still flat, but the attacks are stronger and more baffling. First, he shoots poison balls and web-like things which are red and cause stunning, as well as the animation for fire damage. He has also upgraded his green projectile attack, so that it now causes damage as well as slows you considerably. He still does the arm thing, but this time it releases a vertical shockwave which, obviously, causes damage. This time, it'll take 3 rounds to beat him.


 * Tier 3: The floor occasionally moves, and weak enemies sometimes drop from the sky. Chronius himself has upgraded the green projectile which now, upon every bounce, releases a weak seal of time, which only causes damage. His arm attack remains the same, though once his face lands on the ground, green projectiles periodically bounce from right to left. If you're hit by one, Chronius becomes unstunned and releases multiple fireballs. Again, it takes 3 rounds to beat him.


 * Tier 4: The floor occasionally moves sharply, and weak enemies drop from the sky a little more than in Tier 3. Chronius has, again, upgraded his attacks, and shoots 8 fireballs at a time, though they do not obey gravity, and fly straight in a single direction each. His green projectile attack now makes a puddle of time on the ground, which does damage on contact and lasts 6 seconds before disappearing. His arm attack causes a medium-speed horizontal shockwave across the area. This time, it'll take 4 rounds to defeat him at best, though it's more likely you'll spend so much time dodging the green projectiles and landing away from a puddle that you'll take 5 rounds.


 * Tier 5: Truly, this is the ultimate battle. First, Chronius now shoots capsules which contain a "lose-either-way" situation. That is, if they hit you, you take damage, if they miss, you have to fight an enemy. Secondly, there are constantly green projectiles coming in from the right, which, because it's already as difficult as it's legal to be, don't make puddles. Lastly, the Sea of Time is escaping into the Ark through the holes in the floor, making it even harder to do any damage and dodge the attacks. To make things actually possible, he loses the wave of fireballs, so that you don't have to accidentally walk right into the Sea of Time just to dodge an attack. So now, the only thing to focus on is to wait for that arm smash, Uppercut of Electrikos his face, dodge green projectiles while doing damage, repeat 7 times, watch the awesome end cutscene. You're a hero.

End Cutscene Summary
You slice Chronius, he shoots a green projectile, you dodge then jump extremely high onto his arm, Uppercut of Electrikos his face, and, as he's stunned (like in the battle), you use a "Great Aether" version of the move you used which dealt the finishing blow. He fades and leaves behind a temporal fixator. You grab it and get a call from Li'l Nuki, stating you've taken 7 days already, and the universe still exists solely because the 4 parts of the Key of Chronius are near each other, but that is only temporary, and the universe is still collapsing! You jump off the Ark of Chronius, his defeat forcing it to fade away as you land. You then run as fast as you can to Chilkopolis! As you arrive, you slow-motion run over to the Key, wielding the temporal fixator, then leap towards it, as Electrikos holds the pieces of the key together. You then slam the temporal fixator into the ring-shaped hole of the Key parts, permanently melding them together in time itself. The Key has been formed!

The Flux Machine
The final level isn't really a level; You just walk from east (just outside Chilk Industries) a few steps west (next to the Flux Machine) and watch the last cutscene, which isn't as long as the main last cutscene. You slowly approach the Flux Machine holding the universe together. It appears to be temporally damaged, due to the importance of the Vector Link's universal data machine, which Gravitox so kindly damaged, causing us to die. Luckily, you arrived and untangled the Flux Vortex. You hold the Key of Chronius up and partially forward, causing it to glow. Time slowed, the plasmodial metal databits flying in and out the machine slowed down, clouds followed not so far behind, then, time stopped. Only you, Electrikos, Big Nuki and Li'l Nuki can move. Gravitox might cause another fracture, so you decided not to allow his movement. You then (not shown in a cutscene) fix the Vector Link, and pathetic fallacy makes the sky go from dreary black-grey-teal to bright sky-blue. Electrikos then thanks you and promotes you to slightly more awesome than Li'l Nuki. (you were already more awesome than Gravitox, because he was the one who almost killed everyone)